Emperor of the Fading Suns

Hyperion



Research

This section is devoted to experiments being conducted by modifying *.DAT files and seeing what the results are in the game itself.
Experiment Abstract Results
10DEC99 - TECH.DAT Cyberpilot now requires Indoctrination.
Also some tech research point costs had not been updated
Will be rolled into next beta release.
10DEC99 - TERRCOST.DAT Adjusted the movement of Hover units. Hover units now move faster on most terrain types.
Adjusted the movement of Lander units over water. Now Lander units move faster over water.
Experimenting - may be rolled into next beta release.
10DEC99 - TARGET.DAT Adjusting TARGET.DAT so that table is as follows (changes are in bold):
//            W I A D C P R D C
{
   "foot"    "0 1 0 0 1 1 0 0 1"
   "wheel"   "1 1 0 1 0 1 1 0 0"
   "tread"   "0 1 0 1 0 1 1 1 1"
   "air"     "0 0 1 0 0 1 1 1 1"
   "naval"   "1 0 0 0 0 1 0 0 0"
   "space"   "0 0 0 0 0 1 1 1 1"
   "hover"   "0 1 0 1 0 1 1 1 1"
   "jump"    "0 0 0 0 0 1 1 1 1"
   "crawler" "1 1 0 1 0 1 1 1 1"
   "lander"  "0 0 0 1 1 1 0 1 1"
}

Overlooked the fact that any loadable unit with space combat abilities can be placed aboard a Space Carrier and deployed during an attack. Now ground units are vulnerable to space weapons in space.
Also looks like I forgot to roll the Lander Direct and Close changes into V1.35beta
Currently experimenting - looks like it will be rolled into next beta release....
19NOV99 - TARGET.DAT. Adjusting TARGET.DAT so that table is as follows (changes are in bold):
//            W I A D C P R D C
{
   "foot"    "0 1 0 0 1 1 0 0 0"
   "wheel"   "1 1 0 1 0 1 1 0 0"
   "tread"   "0 1 0 1 0 1 1 0 0"
   "air"     "0 0 1 0 0 1 1 0 0"
   "naval"   "1 0 0 0 0 1 0 0 0"
   "space"   "0 0 0 0 0 1 1 1 1"
   "hover"   "0 1 0 1 0 1 1 0 0"
   "jump"    "0 0 0 0 0 1 1 1 1"
   "crawler" "1 1 0 1 0 1 1 0 0"
   "lander"  "0 0 0 1 1 1 0 1 1"
}

Experimenting with movement type philosophy change involving Landers and Space as well as removing Foot and Air vulnerability to Close Space (since it didn't affect them), and also more experimenting with allowing Lander's Direct and Close weaponry to be utilized in space.
Rolled into current beta release - results pending.
19NOV99 - TARGET.DAT. Adjusting TARGET.DAT so that table is as follows (changes are in bold):
//            W I A D C P R D C
{
   "foot"    "0 1 0 0 1 1 0 0 1"
   "wheel"   "1 1 0 1 0 1 1 1 0"
   "tread"   "0 1 0 1 0 1 1 1 0"
   "air"     "0 0 1 0 0 1 1 0 1"
   "naval"   "1 0 0 0 0 1 0 0 0"
   "space"   "0 0 0 0 0 1 0 1 1"
   "hover"   "0 1 0 1 0 1 1 1 0"
   "jump"    "0 0 0 0 0 1 1 1 1"
   "crawler" "1 1 0 1 0 1 1 1 0"
   "lander"  "0 0 0 1 1 1 1 1 1"
}

Determining if Direct Space and Close Space have any effect on Foot, Wheel, Tread, Air, Hover, and Crawler Units. Checking to see if Direct and verifying that Close Combat weapons can affect Landers in space.
Direct Space and Close Space do not have any affect on Foot, Wheel, Tread, Air, Hover, and Crawler units no matter what the entry in TARGET.DAT on the ground. Both Direct and Close weapons can be used in space against Lander units. Will change TARGET.DAT to allow Lander units to attack each other with that kind of weaponry.
 
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