Emperor of the Fading Suns

Hyperion



Hyperion Tutorial - A.D. 4956

A.D. 4956

Technology Screen

This section details the technology screen and how to use the Manowitz Archives to aid in selection of technologies in Hyperion.

Click on the “Database” button. Since you have chosen all 3 Ancient Documentariums, you have 3 advances in Microbiology (Microbiology, Hospitals, and Pharmaceuticals) and Physics (Physics, Energy Physics, and Megachassis) and 2 in Psychosocial Engineering (Psychosocial Engineering and Meditation).

Click on “Microbiology” and select the “Archive” button. The Archive screen appears giving an overview of the Microbiology Technology including a mini tree of the Microbiology Technology Tree. The Mini-microbiology Technology Tree shows all the technologies for which Microbiology is a prerequisite. Do not worry about the meaning of the numbers before and after the technologies, we will get to that next. There is also a blurb by Bishop Xavier Holst on the benefits or banes of such a technology. Click the “Close” button.

Click on “Pharmaceuticals” and select the “Archive” button. Again, you have a mini-technology tree of this part of the Microbiology Tree. Let’s take a look at this branch:

Pharmaceuticals

(100) Microbiology Tech
|
(250) Pharmaceuticals
|
|-- (450) Psychopharmacology (-3)...
|++ (600) Genetic Manipulation (-1)...
|
|>< (425) Dervishes (-2)...
|>< (475) Tracker Legion
|>< (600) Advanced Minor Watercraft...
|
Build Biochem Plant
+
+
Build Fertilizer Specialist in Farms

The mini-technology trees in the archive encapsulate all the information you need to know about a technology, let’s look at the first part of the tree:

(100) Microbiology Tech
|
(250) Pharmaceuticals
|
|-- (450) Psychopharmacology (-3)...
|++ (600) Genetic Manipulation (-1)...

This section describes both the technologies that are prerequisites for Pharmaceuticals and technologies for which Pharmaceuticals is a prerequisite. Note that (100) Microbiology is the prerequisite for Pharmaceuticals. The number preceding the technology name in parentheses, in this case 100, is the number of research points required to acquire that technology. In this case, Microbiology requires 100 research points to complete. Pharmaceuticals requires 250 research points. Below the Pharmaceuticals segment you will notice that it is a prerequisite for two technologies: Psychopharmacology and Genetic Manipulation. The '--' and '++' in front of a technology indicates whether Pharmaceuticals is the only prerequisite or there are other technologies that are also prerequisites. In this case, Pharmaceuticals is the only prerequisite for Psychopharmacology, but Genetic Manipulation has Pharmaceuticals and at least one other technology as its prerequisite.

Also note that there is a negative number in parentheses after certain technologies. This is the Church Dislike Factor. Both Microbiology and Pharmaceuticals have no Church Dislike Factor, so this means that these technologies will never be proscribed during a game. Psychopharmacology and Genetic Manipulation have a Church Dislike Factor of -3 and -1, respectively. The smaller the Church Dislike Factor is, the greater the chance of that technology being proscribed by the church. A Church Dislike Factor of -5 or lower (-5 through -9) means that the technology is automatically proscribed by the Church at the beginning of the game. So that means only technologies of Church Dislike Factors of -1 to -4 are proscribable by the Church. Technologies with -4 are most likely to be proscribed while those with -1 are least likely to be proscribed. In Hyperion, technologies that have a high Church Dislike Factor are most likely to produce the best units. The reason why the Church does not like these technologies is because more often then not, these technologies involve various acts of blasphemy such as altering the human form or mixing man and machinery.

Finally, the ellipses (…) indicates that branch of the technology tree continues. So, for instance, both Psychopharmacology and Genetic Manipulation are prerequisites for other technologies.

The next section of the mini-technology tree is the Applied Technology section:

(250) Pharmaceuticals
|
.
|>< (425) Dervishes (-2)...
|>< (475) Tracker Legion
|>< (600) Advanced Minor Watercraft...

This section lists the Applied Technologies in which Pharamceuticals is a prerequisite (<>) or co prerequisite (><). In this case, Pharmaceuticals is a co prerequisite for all three Applied Technologies. Note that Applied Technologies have the same research cost, Church Dislike Factor, and ellipsis indicators as normal technologies; however, instead of the "--" for prerequisite and "++" for co prerequisite Applied Technologies use different symbols "<>" and "><", respectively, to indicate the same thing. This is so that it is easy to differentiate between Applied Technologies and normal technologies when looking at the mini-technology trees.

The last section of the mini-technology tree indicates what structure or units are available for building once this technology has been researched:

(250) Pharmaceuticals
|
.
|
Build Biochem Plant
+
+
Build Fertilizer Specialist in Farms

Once Pharmaceuticals has been researched, Engineer units can build Biochem plants. Also note that there are two pluses:

+
+

before the Build Fertilizer Specialist in Farms section. The two pluses indicate that the units that follow are capable of being built with the research of Pharmaceuticals and at least one other technology.

To find out which other technology is a prerequisite for Genetic Manipulation, click on the “Contents” button. Notice that all the Microbiology Technologies are available from this screen and that Genetic Manipulation is listed about halfway down. Click on Genetic Manipulation to bring up that technology’s mini tree:

Genetic Manipulation

(250) Genetics (-1) +
(250) Pharmaceuticals
|
(600) Genetic Manipulation (-1)
|
|-- (850) Viral DNA (-6)...
|
|-- (850) Advanced Bacteriology (-2)...
|
Build Chem Shock Legion in Fort...

Genetic Manipulation

From this screen, you can see that both Genetics and Pharmaceuticals are prerequisites for Genetic Manipulation. Click on the “Contents” button and then click on Legend to Tech Tree (at the bottom of the list). This section details the intricacies of the Manowitz technology section, including a key describing the symbols used. This Legend is present in Volumes 2-5. Click the “Close” button.

This brings you back to the “Database” screen and click on the “Exit” button to return to the Technology screen. From here, you have a few technologies available in Microbiology, Physics, and Psychosocial Engineering. It is recommended that you select Composite Armor (more about this later) as the technology to research by clicking on it and select “Research Tech” (or double click on Composite Armor). Confirm researching of that technology by clicking “Yes”.

<< Introduction A.D. 4956 - Units and Structures >
  A.D. 4957 >>